Bingus Productions
Bingus Productions site is launched!

Bingus Productions site is launched!

Aug 14, 2025

Hey there! I’m super excited, so here’s a quick hello and a bit about Bingus Productions. I’m a tiny indie studio in Boise, Idaho. For now, “studio” means me, Christopher Savary. I’ve been building games for a little under a year, and I’m lucky to have close friends in sound and animation who jump in on projects. The goal is simple: make a bunch of creative, and (hopefully!) fun games you can play and enjoy, while I keep growing as a developer.

Currently I’m working on Hangar, a 2D, turn based roguelite about piloting a mech I call a Geirr (pronounced “gear”) in a science fiction setting. The current build lives on itch.io for now, and I may explore other platforms, including mobile, as the project grows. For a quick primer on what Hangar is and why I’m excited about it, read the Introducing Hangar post and take a look at the Games page for more info, art, and audio.

I’ll use this site to document the development of Hangar and the broader Bingus Productions journey. I’ll post updates with art, audio, and devlogs about design and structure. If my brain ever hits a wall, you’ll probably see that too.

I want as many people as possible to play the game, so I’d love your support. Follow along on X, Bluesky, and Instagram for regular updates and screenshots, or join wherever you like to hang out. Comments and thoughtful feedback help shape the game in real time.

Thanks for reading. This is the beginning of something great. I have features to implement and bugs to squash. Until next time!